From Stage to Cyberspace: Intermediality and Performativity in Jennifer Haley’s The Nether

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Özet

Jennifer Haley’s The Nether premiered in 2013 at the Kirk Douglas Theater. It is an interplay between stage and virtual reality (VR), also known as, cyberspace. This quality makes the play an example of “intermedial” theater, which links digital media elements to the performance on stage indissolubly. The play not only provides a rich exploration of intermediality that reshapes traditional notions of character and acting, but also the characters in the play are presented as having avatars in VR, which ultimately highlights the fluidity of roles based on identity. Applying Judith Butler’s theory of performative construction of identity and gender to analyze the characters, who are portrayed as having double identities and fulfilling fluid gender roles, is highly relevant in a play that uniquely blends dramatic performance with digital media to create a complex narrative landscape. By analyzing key scenes and particularly focusing on three major characters in the play, Sims, Doyle, and Morris, it is aimed in this study to see how performativity, as theorized by Butler, is redefined in virtual environments, as characters navigate identities mediated through digital avatars. The interaction between media both enhances the narrative but also prompts audiences to reflect on the significance of repetitive performance in gender and identity formation; therefore, this study also highlights the play’s innovative approach to media interaction and contributes to contemporary discussions on the relationship between theatre, digital technology, space, and gender studies.

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RDL Kalıcı Bağlantı (PID)
https://rdlopen.rawdatalibrary.net/r/gumushane/19858Resmi atıflarda kullanılan kalıcı adres
DOI
https://doi.org/10.47777/cankujhss.1517142Yayıncı resmi DOI adresi
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dc.contributor.authorGüneş, Mustafa
dc.date.accessioned2026-10-22T10:52:37.377389055Z
dc.date.available2026-10-22T10:52:37.377389055Z
dc.date.issued2024
dc.description.abstractJennifer Haley’s The Nether premiered in 2013 at the Kirk Douglas Theater. It is an interplay between stage and virtual reality (VR), also known as, cyberspace. This quality makes the play an example of “intermedial” theater, which links digital media elements to the performance on stage indissolubly. The play not only provides a rich exploration of intermediality that reshapes traditional notions of character and acting, but also the characters in the play are presented as having avatars in VR, which ultimately highlights the fluidity of roles based on identity. Applying Judith Butler’s theory of performative construction of identity and gender to analyze the characters, who are portrayed as having double identities and fulfilling fluid gender roles, is highly relevant in a play that uniquely blends dramatic performance with digital media to create a complex narrative landscape. By analyzing key scenes and particularly focusing on three major characters in the play, Sims, Doyle, and Morris, it is aimed in this study to see how performativity, as theorized by Butler, is redefined in virtual environments, as characters navigate identities mediated through digital avatars. The interaction between media both enhances the narrative but also prompts audiences to reflect on the significance of repetitive performance in gender and identity formation; therefore, this study also highlights the play’s innovative approach to media interaction and contributes to contemporary discussions on the relationship between theatre, digital technology, space, and gender studies.
dc.identifier.doi10.47777/cankujhss.1517142
dc.identifier.eissn3062-0112
dc.identifier.endpage223
dc.identifier.issn1309-6761
dc.identifier.issue2
dc.identifier.startpage211
dc.identifier.urihttps://rdlopen.rawdatalibrary.net/r/gumushane/19858
dc.identifier.volume18
dc.language.isoen
dc.relation.ispartofÇankaya University Journal of Humanities and Social Sciences
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subjectSosyoloji
dc.subjectEdebiyat
dc.subjectDil ve Dil Bilim
dc.subjectTiyatro
dc.titleFrom Stage to Cyberspace: Intermediality and Performativity in Jennifer Haley’s The Nether
dc.typeArticle
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rdl.citation.trdizin0
rdl.source.indexTRDIZIN