Sürdürülebilir Kalkınma Amaçları
Yazarlar
- Aydin, Aydanur(5)
- Menekşeoğlu, Ahmet Kıvanç(2)
- Aslan, Muhammed Emin(1)
- Bağcivan, Gülcan(1)
- Bingöl, Nuray(1)
- Bulut, Hülya(1)
- Coşar, Dilan Aktepe(1)
- Dilaver, İrem(1)
- Ertürk, Engin(1)
- Gursoy, Ayla(1)
- Güler, Sevil(1)
- Işık, Buket Özdemir(1)
- Kalfa, Eren(1)
- Mizrak, Sefa(1)
- Sarıhan, Köksal(1)
- Taş, Süleyman Kasım(1)
- Topçu, Osman(1)
- Türe, Hayati(1)
- Uslu, Gonca Hanedan(1)
- Yildiz, Eyyüp(1)
- Öner, Kerim(1)
- Özdemir, Erhan(1)
- Özkan, Aleyna(1)
Yayınlar
- MakaleAçık Erişim2026Scopus SJRQ2Immersive Virtual Reality as a Tool to Reduce Anxiety and Distress in Patients With Breast Cancer During Radiotherapy
Aydin, Aydanur; Uslu, Gonca Hanedan; Gursoy, Ayla
Background: – Virtual reality (VR) can be an innovative method to reduce patients’ anxiety and support their psychological health. Objective: – To evaluate the anxiety and distress-reducing effects of using immersive VR (IVR) intervention in breast cancer patients undergoing radiotherapy (RT). Methods: – Sixty breast cancer patients undergoing RT were recruited for the quasi-experimental study. The participants were divided into the intervention group and the control group. Anxiety and distress, the primary outcome measures, were assessed before the first and after the last radiation session using reliable scales. Patients in the intervention group watched a tranquil forest view with birdsong and meditation music during each RT session using IVR goggles. Results: – Both group patients had similar levels of anxiety and distress before the start of RT. After the intervention, the anxiety and distress of the patients in the intervention group decreased significantly compared with the control group. In addition, treatment-related comfort was higher in the intervention group. Overall, the majority of patients in the intervention group expressed a high level of satisfaction with this IVR experience. Conclusion: – Patients who experienced an IVR intervention showed less anxiety and distress, greater comfort, and higher satisfaction. This innovative technique can be used as a practical solution to alleviate anxiety and distress in various healthcare settings. Implications for Practice: – Immersive VR can be used in treatment and care interventions that cause anxiety and distress in oncology patients.
AtıfScopus6WoS5OpenAlex3İncele - MakaleYalnız künye2026Scopus SJRQ3Determination of the Effects of Virtual Reality-Based Videos on Symptoms, Vital Signs and Comfort in Hemodialysis Patients
Coşar, Dilan Aktepe; Bingöl, Nuray
Introduction: This pioneering study aimed to examine the effects of virtual reality (VR)-based videos on symptoms, vital signs, and comfort levels in hemodialysis patients, offering an innovative approach to improving their quality of life. Methods: This randomized controlled pretest-posttest study included 54 hemodialysis patients treated at “X” Hospital between June 2024 and May 2025. Twenty-five patients were assigned to the intervention group, 25 to the control group, and 4 to a pilot group. Data were collected at baseline and after 8 weeks. Statistical analyses included t-tests, repeated measures ANOVA, Mann–Whitney U, and Friedman tests. Results: In the intervention group, Dialysis Symptom Index (DSI) scores decreased significantly (p < 0.05), and comfort levels increased significantly (p < 0.05) across all subscales of the Hemodialysis Comfort Scale Version II. Vital signs remained within normal ranges before and after the intervention. Conclusion: This study revealed that the use of virtual reality headsets significantly influenced dialysis symptom index scores and comfort levels. The intervention effectively reduced dialysis symptoms and significantly increased patient comfort. No significant differences were observed in vital signs.
AtıfScopus2WoS2OpenAlex2İncele - MakaleYalnız künye2026Scopus SJRQ1Effects of an Immersive Virtual Reality-Based Exercise-Rest on Mobilization in Knee Surgery Patients: A Single-Blind, Randomized Controlled Trial
Aydin, Aydanur; Menekşeoğlu, Ahmet Kıvanç; Dilaver, İrem; Taş, Süleyman Kasım
Purpose This study aimed to evaluate the impact of immersive virtual reality (IVR) interventions on enhancing mobilization in patients undergoing total knee arthroplasty. Design A randomized, single-blinded, two-arm, parallel-group controlled trial. Methods A randomized controlled trial was conducted on 30 patients who underwent total knee arthroplasty for the first time. Participants were divided into two groups: the intervention and control groups. The primary outcome, mobilization distance, was measured at the first postoperative mobilization using validated scales. Before mobilization, patients in the intervention group experienced a simulated walk through a tranquil forest accompanied by birdsong and meditation music via IVR goggles. Results All surgeries were performed by the same surgeon, and postoperative medical care was standardized across both groups. The intervention group demonstrated significantly greater mobilization distances and shorter initial walking times than the control group. Moreover, patients in the intervention group reported reduced postmobilization pain and expressed high satisfaction with the IVR experience. Conclusions The findings indicate that patients who experienced IVR intervention exhibited reduced postmobilization pain, increased mobilization distance, and higher satisfaction. This innovative technique has the potential to serve as a practical solution to enhance clinical improvement in various healthcare settings. Clinical Implications This study demonstrated the effectiveness of IVR-assisted mobilization in enhancing walking distance among patients undergoing knee surgery. The use of IVR presents an innovative and engaging approach to support postoperative mobilization in this patient population. Further research in this area may contribute to the development of more comprehensive and effective IVR interventions.
- Derleme MakaleYalnız künye2026Scopus SJRQ2A systematic review of studies evaluating immersive virtual reality applications to support nursing education for nursing students
Aydin, Aydanur; Güler, Sevil; Bulut, Hülya
Objectives: Virtual reality (VR)-based interventions are widely used in education. However, it is necessary to systematically examine the outcomes of immersive virtual reality (IVR) applications in nursing education, clarifying their impact on knowledge, skills, and attitudes among nursing students. Methods: This review utilized the methodological framework of the Joanna Briggs Institute. A search was conducted of the Ovid MEDLINE, PubMed, CINAHL (Cumulative Index to Nursing and Allied Health Literature), Web of Science, and Scopus databases for the period from 2013 to 2023. The Preferred Reporting Items for Systematic reviews and Meta-Analyses (PRISMA) protocol informed the review and screening of the literature. The articles were assessed for eligibility via first screening by abstract review, followed by a full-text review. The first two authors reviewed the articles, assessing qualification for inclusion and evaluating the content. Data from eligible articles were analyzed and synthesized to answer the research question. Results: Of the initial 667 articles, 11 articles met the inclusion criteria for final analysis. The findings indicate that IVR applications in clinical practice positively impact nursing students, as IVR provides effective results in increasing their knowledge. Nursing educators should avoid comparing the results of students’ IVR practice with classical clinical practice. Nursing students should continue to engage in clinical practice, as it remains an essential aspect of their education. While technological applications such as IVR may be useful, they should not be used as a substitute for clinical practice. This review highlights the reported outcomes and benefits of clinical teaching methods in nursing. Conclusion: A limited number of articles were found that evaluated the education of nursing students in IVR applications. The analyzed articles found that nurse educators experienced meaningful knowledge exchange with students after IVR implementation. Further research is needed to identify effective outcomes in clinical education. It is essential to advance science to transform clinical education and use it more consciously to teach practical thinking and decision-making about patient care.
- MakaleAçık Erişim2026Scopus SJRQ2A Personalized Target Placement Optimization Framework for VR-Based Upper Extremity Rehabilitation
Türe, Hayati; Kalfa, Eren; Aslan, Muhammed Emin; Işık, Buket Özdemir; Topçu, Osman; Özdemir, Erhan; Sarıhan, Köksal
Featured Application: The proposed framework can be directly integrated into existing VR rehabilitation platforms to provide real-time personalized target placement for post-stroke upper extremity therapy, requiring no additional hardware beyond a standard CPU. Virtual reality (VR)-based rehabilitation is an established modality for upper extremity motor recovery; however, existing systems frequently rely on fixed, random, or therapist-tuned target placement that disregards patient-specific motor capacity and population-level priors. This study proposes a cross-patient collaborative swarm intelligence framework that derives zone-based patient profiles from real VR trajectories and augments them with a similarity-weighted cohort prior distilled from clinically similar patients’ successful trajectory clouds and zone-transition graphs. A hybrid Ant Colony Optimization (ACO)–Particle Swarm Optimization (PSO) algorithm optimizes 12 targets per session across a 27-zone ( (Formula presented.) ) workspace using a five-component fitness function encompassing reachability, zone balance, movement efficiency, heatmap-guided challenge coverage, and swarm-flow consistency. The framework was evaluated retrospectively on a single-center cohort of 36 post-stroke patients and 6373 sessions under a leakage-safe simulation protocol with 70/30 chronological splits; outcomes are model-based proxy success rates derived from each patient’s profile rather than directly observed task success. The hybrid strategy achieved a mean simulated success rate of 85.5% ± 5.5%, a 36.4% relative improvement over random placement (Wilcoxon (Formula presented.), Cohen’s (Formula presented.) ); the leakage-safe split yielded 80.1% on the held-out segment versus 61.1% for random, with no statistically significant train–test gap ( (Formula presented.) ). Ablation confirmed both PSO and ACO are individually necessary ( (Formula presented.) pp, (Formula presented.) ). Total session-start computation is 78 ms on standard CPU hardware. These findings constitute a proof-of-concept that collaborative personalized swarm optimization can substantially outperform heuristic target placement under in silico evaluation; clinical efficacy in terms of standardized motor outcome measures remains to be established in a prospective randomized controlled trial, and the findings should be replicated across centers, task modes, and a larger cohort before generalization.
- Derleme MakaleYalnız künye2026Scopus SJRQ1Virtual reality as a non-pharmacological adjuvant for anxiety in oncology care: a systematic review and meta-analysis
Aydin, Aydanur; Bağcivan, Gülcan; Özkan, Aleyna
Background: Despite its growing presence in healthcare settings, research on the effectiveness of virtual reality (VR) interventions for symptom experience of patients with cancer remains varied and requires a comprehensive synthesis to reach definitive conclusions. Objective: This systematic review and meta-analysis aimed to assess the effectiveness of VR interventions in managing anxiety among individuals diagnosed with cancer. Methods: A comprehensive search of Ovid MEDLINE, PubMed, CINAHL, Web of Science, and Scopus databases was conducted for studies published from 2000 to November 2025. Publications were evaluated by independent reviewers for inclusion. The methodological quality of the included studies was assessed via Joanna Briggs Institute (JBI) critical appraisal tools for randomized controlled trials and quasi-experimental studies. Results: Twenty-one publications satisfied the requirements for review inclusion. The meta-analysis demonstrated that VR-based interventions were significantly effective in the management of patients’ anxiety, yielding a moderate-to-high effect size (SMD = −0.793, 95% CI = −1.403 to −0.184; Z = −2.551; p = 0.011). Most studies reported statistically significant decreases in anxiety scores across various cancer types, including breast, prostate, and ovarian cancers. No major side effects were reported, although minor instances of cyber sickness were managed by adjusting session durations. User satisfaction was exceptionally high, with satisfaction scores reaching 4.47/5 and 7.35/10. Implications for practice: The results support the use of VR as an effective and safe non-pharmacological intervention for anxiety management. The findings highlight the potential for VR to be integrated into routine oncology nursing and palliative care to improve the patient experience during stressful treatments like chemotherapy. Conclusion: VR-based interventions are an effective, safe, and highly acceptable approach for managing anxiety in patients with cancer. Further research is needed to support wider clinical implementation and to investigate the potential benefits of VR for other physical and psychological symptoms over longer follow-up periods. Trial registration: PROSPERO International Prospective Register of Systematic Reviews CRD42022351573.
- Kitap BölümüYalnız künye2025Education management in disasters
Mizrak, Sefa; Yildiz, Eyyüp
The effects of disasters on the community increase with increasing population and urbanization, the destruction of the environment, and climate change. This situation increases the need for disaster education at every stage of integrated disaster management. Effectively planned disaster education for preparation, mitigation, response, and recovery periods will ensure that the community is more resilient to disasters. The aim of this study is to investigate how the use and prevalence of new developing technologies can be used more effectively to increase the disaster education capacity of the community. Within the scope of the study, the use of technologies such as virtual reality, social media, simulations, and mobile games in disaster education will be explained. The public administration policies that need to be implemented to increase the use of these tools will be explained. In particular, suggestions will be presented to increase the sustainability and safety of the community through the use of innovative technology in disaster education. It is expected that this study will give ideas to scientists and decision-makers about the use and importance of technology in disaster education.
- MakaleAçık Erişim2025Scopus SJRQ1The First Surgery Experienced Through Virtual Reality: A Knee Surgery Case Report
Aydin, Aydanur; Menekşeoğlu, Ahmet Kıvanç; Öner, Kerim; Ertürk, Engin
The decision to undergo surgery and the significance of the operating theater environment are influenced by several factors, which vary from person to person. Negative perceptions of the operating room environment can influence the decision to undergo surgery and the process of treatment. Virtual reality (VR) technology offers the potential to alter individuals' environmental encounters through the provision of diverse environmental perceptions. This case study evaluates the results of a VR simulation applied during surgery to an individual with no previous surgical experience. A male patient scheduled for arthroscopic meniscus surgery was the subject of a VR simulation. The patient's perception of the simulated environment was transmitted through VR goggles from the time he entered the operating room until he left. However, the VR application was terminated during the administration of anesthesia, and no premedication was administered to the patient. The VR application included nature walks in various regions, including forests, lakeshores, and meadows, accompanied by the sound of birds. Data were collected using a visual analog scale to assess pain levels and a walking test form. The patient, a 35-year-old male, is a high school graduate and is undergoing his first surgical procedure. The patient expressed concerns and fears regarding the decision to undergo surgery. The patient's preoperative anxiety was rated at 9 out of 10 but subsequently decreased to 1 out of 10 following the surgical procedure. The patient rated his satisfaction with the surgical experience as 9 out of 10. The patient did not require sedatives or analgesics during the intraoperative period or for the first 10 hours following the operation. The patient was successfully mobilized at the 15-hour mark following surgery. The patient was highly satisfied with the application. The utilization of VR during surgical procedures has the potential to reduce the necessity for premedication and enhance postoperative compliance among patients.
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