A study on children’s political personality in their adulthood in the context of characters which they have in the games

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Özet

Although socialization which can be defined as a process continuing from birth to death causes to important alterations in every stage of life, researches reveal that childhood become a substantial factor in the context of formation of adult personality. Childhood games are an important part of socialization process like family, school, entourage, corporate and non-corporate communication environments. In these games, positions, rules and responsibilities can be stated as some of the factors effecting formation of personality. This study deals with the impacts of the characters in the games played in childhood on the political attitudes and behaviours in adulthood. In accordance with this purpose, a survey is conducted in Gumushane University Faculty of Communication. In this study, four factors are determined in the context of game characters in childhood. These factors are “the character who likes the group games”, “compatible and tolerant character”, and “passive character”, and “confrontational character”. One of the most important conclusions revealed in analysis realized between these factors and political attitudes /behaviours is that individuals having the “confrontational character” in childhood games are more likely political than the others in their adulthood. Accordingly, this study reveals that “confrontational character” in childhood games increases the attention to politics, desires to participate in politics, and oneself defining of individual as leader, and tendency to radical ideologies. None the less, it is concluded that passive character has a reverse effect

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RDL Kalıcı Bağlantı (PID)
https://rdlopen.rawdatalibrary.net/r/gumushane/18656Resmi atıflarda kullanılan kalıcı adres
Tam Kayıt
AlanDeğerDil
dc.contributor.authorGüllüpunar, Hasan
dc.date.accessioned2026-10-22T10:45:34.452816514Z
dc.date.available2026-10-22T10:45:34.452816514Z
dc.date.issued2015
dc.description.abstractAlthough socialization which can be defined as a process continuing from birth to death causes to important alterations in every stage of life, researches reveal that childhood become a substantial factor in the context of formation of adult personality. Childhood games are an important part of socialization process like family, school, entourage, corporate and non-corporate communication environments. In these games, positions, rules and responsibilities can be stated as some of the factors effecting formation of personality. This study deals with the impacts of the characters in the games played in childhood on the political attitudes and behaviours in adulthood. In accordance with this purpose, a survey is conducted in Gumushane University Faculty of Communication. In this study, four factors are determined in the context of game characters in childhood. These factors are “the character who likes the group games”, “compatible and tolerant character”, and “passive character”, and “confrontational character”. One of the most important conclusions revealed in analysis realized between these factors and political attitudes /behaviours is that individuals having the “confrontational character” in childhood games are more likely political than the others in their adulthood. Accordingly, this study reveals that “confrontational character” in childhood games increases the attention to politics, desires to participate in politics, and oneself defining of individual as leader, and tendency to radical ideologies. None the less, it is concluded that passive character has a reverse effect
dc.identifier.eissn1308-2140
dc.identifier.endpage492
dc.identifier.issue10
dc.identifier.startpage477
dc.identifier.urihttps://rdlopen.rawdatalibrary.net/r/gumushane/18656
dc.identifier.volume10
dc.language.isotr
dc.relation.ispartofTurkish Studies (Elektronik)
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subjectSiyasi Bilimler
dc.subjectDavranış Bilimleri
dc.titleA study on children’s political personality in their adulthood in the context of characters which they have in the games
dc.typeArticle
dspace.entity.typePublication
rdl.citation.trdizin2
rdl.source.indexTRDIZIN