The effect of a serious game-based web application on stoma care education for nursing students: A randomized controlled trial

MakaleYalnız künye
  • SDG 3 · Sağlık ve Kaliteli Yaşam
  • SDG 4 · Nitelikli Eğitim

Özet

Aim: This study was carried out in a randomized controlled manner to determine the effect of a serious game based web application on stoma care education for nursing students. Method: The learning styles and digital game motivation levels of the students in the study were determined, and aprior knowledge test was performed. While the website of the serious game-based application was open to the access of the intervention group for two weeks, no intervention was made for the control group. Second knowledge and skil lmeasurements were performed after two weeks for all students in the study, and evaluations of retention were performed four weekslater. Findings: The analyses revealed that the second and retention stoma care and colostomy irrigation knowledge test and skill scores of the intervention group were significantly higher than those of the control group (p<0.05). Conclusion: As the students' time to use the serious game increased, their knowledge tests and skill scores also increased significantly. Therefore, it was concluded that serious game technology had a positive effect on teaching nursing students the practice of stoma care.

Anahtar Kelimeler

RDL Kalıcı Bağlantı (PID)
https://rdlopen.rawdatalibrary.net/r/gumushane/11621Resmi atıflarda kullanılan kalıcı adres
DOI
https://doi.org/10.1016/j.teln.2023.10.001Yayıncı resmi DOI adresi
Tam Kayıt
AlanDeğerDil
dc.contributor.authorKulakaç, Nurşen
dc.contributor.authorÇilingir, Dilek
dc.date.accessioned2026-10-22T10:19:12.153011698Z
dc.date.available2026-10-22T10:19:12.153011698Z
dc.date.issued2024
dc.description.abstractAim: This study was carried out in a randomized controlled manner to determine the effect of a serious game based web application on stoma care education for nursing students. Method: The learning styles and digital game motivation levels of the students in the study were determined, and aprior knowledge test was performed. While the website of the serious game-based application was open to the access of the intervention group for two weeks, no intervention was made for the control group. Second knowledge and skil lmeasurements were performed after two weeks for all students in the study, and evaluations of retention were performed four weekslater. Findings: The analyses revealed that the second and retention stoma care and colostomy irrigation knowledge test and skill scores of the intervention group were significantly higher than those of the control group (p<0.05). Conclusion: As the students' time to use the serious game increased, their knowledge tests and skill scores also increased significantly. Therefore, it was concluded that serious game technology had a positive effect on teaching nursing students the practice of stoma care.
dc.description.sponsorshipGümüşhane Üniversitesi, GÜ, (A0110.02.01 GÜBAP2902)
dc.identifier.doi10.1016/j.teln.2023.10.001
dc.identifier.eissn1557-2013
dc.identifier.endpagee132
dc.identifier.issn1557-3087
dc.identifier.issue1
dc.identifier.scopus2-s2.0-85175235006
dc.identifier.startpagee126
dc.identifier.urihttps://rdlopen.rawdatalibrary.net/r/gumushane/11621
dc.identifier.volume19
dc.identifier.wosWOS:001164126000001
dc.language.isoen
dc.publisherElsevier Inc.
dc.relation.ispartofTeaching and Learning in Nursing
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subjectNursing
dc.subjectSerious games
dc.subjectStoma
dc.subjectStudent
dc.subjectTraining
dc.subject.classificationNursing
dc.subject.otherarticle
dc.subject.othercase report
dc.subject.otherclinical article
dc.subject.othercolostomy
dc.subject.othereducation
dc.subject.otherhuman
dc.subject.otherhuman experiment
dc.subject.otherlearning style
dc.subject.othermotivation
dc.subject.othernursing student
dc.subject.otherrandomized controlled trial
dc.subject.otherskill
dc.subject.otherstoma
dc.subject.otherteaching
dc.titleThe effect of a serious game-based web application on stoma care education for nursing students: A randomized controlled trial
dc.typeArticle
dspace.entity.typePublication
rdl.citation.openalex21
rdl.citation.scopus18
rdl.citation.wos14
rdl.oa.statusclosed
rdl.sdgSDG03
rdl.sdgSDG04
rdl.source.indexSCOPUS
rdl.source.indexWOS
rdl.wos.indexEmerging Sources Citation Index (ESCI)