An EEG-based stereoscopic research of the PSD differences in pre and post 2D&3D movies watching

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Özet

Despite knowing the reality of three-dimensional (3D) technology in the form of eye fatigue, this technology continues to be retained by people (especially the young community). To check the influences of the human brain's power spectrum density (PSD) pre and post a 2D and 3D movie watching, a five-member test group was arranged. In this study, electroencephalogram (EEG) was used as a neuroimaging method. EEG recordings of five individuals were taken both before and after watching 2D and 3D movies. The main framework of this study was to analyze the effects of power spectrum density (PSD) of the human brain by testing all EEG frequency bands before and after 2D and 3D movie watching, also to determine effective brain lobes, and consequently, EEG channels. After 2D/3D EEG recording, this record was divided into three stages for analysis. These stages consisted of Relax, Watching, and Rest. This benchmarking analysis included I) before and after watching the 2D movie (R2b and R2a), II) before and after watching the 3D movie (R3b and R3a), and III) after watching the 2D/3D movie (R2a and R3a). In the Relax and Rest stages, the 2D/3D EEG power differences in all channels of brain regions for the five EEG bands, including delta (δ), theta (θ), alpha (α), beta (β), and gamma (γ), were analyzed and compared. The PSD based on short-time Fourier transform (STFT) was used to select the dominant bands in this study. Feature extraction was performed on the preprocessed EEG signals using STFT and discrete wavelet transform (DWT). In the 2D analysis, δ, θ, α, and β acted as dominant bands, in 3D, δ, θ, and α were dominant bands, and in 2D/3D, δ and α were selected as meaningful and dominant bands. Partial least-squares regression (PLSR) and support vector machine (SVM) classification algorithms were considered in order to classify the obtained R2a and R3a EEG signals. After the dominant band selection, the correct choice of effective channel combinations in these bands resulted in the percentage of high success of classifiers for Stage III. Taking into account the optimum number of channels, the best percentage of classification accuracy for the average of PLSR and SVM classification results by considering the best channels of SVM and DWT feature extraction method is 91.83% and 80.73% respectively.

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RDL Kalıcı Bağlantı (PID)
https://rdlopen.rawdatalibrary.net/r/gumushane/14731Resmi atıflarda kullanılan kalıcı adres
DOI
https://doi.org/10.1016/j.bspc.2019.101642Yayıncı resmi DOI adresi
Tam Kayıt
AlanDeğerDil
dc.contributor.authorManshouri, Negin
dc.contributor.authorMaleki, Masoud
dc.contributor.authorKayikcioglu, Temel
dc.date.accessioned2026-10-22T10:23:03.996546708Z
dc.date.available2026-10-22T10:23:03.996546708Z
dc.date.issued2020
dc.description.abstractDespite knowing the reality of three-dimensional (3D) technology in the form of eye fatigue, this technology continues to be retained by people (especially the young community). To check the influences of the human brain's power spectrum density (PSD) pre and post a 2D and 3D movie watching, a five-member test group was arranged. In this study, electroencephalogram (EEG) was used as a neuroimaging method. EEG recordings of five individuals were taken both before and after watching 2D and 3D movies. The main framework of this study was to analyze the effects of power spectrum density (PSD) of the human brain by testing all EEG frequency bands before and after 2D and 3D movie watching, also to determine effective brain lobes, and consequently, EEG channels. After 2D/3D EEG recording, this record was divided into three stages for analysis. These stages consisted of Relax, Watching, and Rest. This benchmarking analysis included I) before and after watching the 2D movie (R2b and R2a), II) before and after watching the 3D movie (R3b and R3a), and III) after watching the 2D/3D movie (R2a and R3a). In the Relax and Rest stages, the 2D/3D EEG power differences in all channels of brain regions for the five EEG bands, including delta (δ), theta (θ), alpha (α), beta (β), and gamma (γ), were analyzed and compared. The PSD based on short-time Fourier transform (STFT) was used to select the dominant bands in this study. Feature extraction was performed on the preprocessed EEG signals using STFT and discrete wavelet transform (DWT). In the 2D analysis, δ, θ, α, and β acted as dominant bands, in 3D, δ, θ, and α were dominant bands, and in 2D/3D, δ and α were selected as meaningful and dominant bands. Partial least-squares regression (PLSR) and support vector machine (SVM) classification algorithms were considered in order to classify the obtained R2a and R3a EEG signals. After the dominant band selection, the correct choice of effective channel combinations in these bands resulted in the percentage of high success of classifiers for Stage III. Taking into account the optimum number of channels, the best percentage of classification accuracy for the average of PLSR and SVM classification results by considering the best channels of SVM and DWT feature extraction method is 91.83% and 80.73% respectively.
dc.identifier.articlenumber101642
dc.identifier.doi10.1016/j.bspc.2019.101642
dc.identifier.eissn1746-8108
dc.identifier.issn1746-8094
dc.identifier.scopus2-s2.0-85071437516
dc.identifier.urihttps://rdlopen.rawdatalibrary.net/r/gumushane/14731
dc.identifier.volume55
dc.identifier.wosWOS:000502893200023
dc.language.isoen
dc.publisherElsevier Ltd
dc.relation.ispartofBiomedical Signal Processing and Control
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subject2D&3D movies
dc.subjectClassification
dc.subjectEEG
dc.subjectFeature extraction
dc.subjectRelax
dc.subjectRest
dc.subject.classificationEngineering, Biomedical
dc.subject.classificationEngineering
dc.subject.otherBrain
dc.subject.otherClassification (of information)
dc.subject.otherDiscrete wavelet transforms
dc.subject.otherElectroencephalography
dc.subject.otherExtraction
dc.subject.otherFeature extraction
dc.subject.otherLeast squares approximations
dc.subject.otherMotion pictures
dc.subject.otherNeuroimaging
dc.subject.otherPower spectrum
dc.subject.otherSignal reconstruction
dc.subject.otherStereo image processing
dc.subject.otherSupport vector machines
dc.subject.otherSupport vector regression
dc.subject.otherClassification accuracy
dc.subject.otherClassification algorithm
dc.subject.otherElectro-encephalogram (EEG)
dc.subject.otherFeature extraction methods
dc.subject.otherPartial least squares regressions (PLSR)
dc.subject.otherRelax
dc.subject.otherRest
dc.subject.otherShort time Fourier transforms
dc.subject.otheradult
dc.subject.otherArticle
dc.subject.otherbrain electrophysiology
dc.subject.otherdiscrete wavelet transform
dc.subject.otherelectroencephalogram
dc.subject.otherFourier transform
dc.subject.otherhuman
dc.subject.otherhuman experiment
dc.subject.otherpartial least squares regression
dc.subject.otherpower spectrum density
dc.subject.otherpriority journal
dc.subject.othersupport vector machine
dc.subject.otherBiomedical signal processing
dc.titleAn EEG-based stereoscopic research of the PSD differences in pre and post 2D&3D movies watching
dc.typeArticle
dspace.entity.typePublication
rdl.citation.scopus56
rdl.citation.wos43
rdl.oa.statusclosed
rdl.source.indexSCOPUS
rdl.source.indexWOS
rdl.wos.indexScience Citation Index Expanded (SCI-EXPANDED)