Game-based and individualized movement training improves physiological and motor outcomes in young adults with autism spectrum disorder: an experimental study from Türkiye

MakaleAçık Erişim
  • SDG 3 · Sağlık ve Kaliteli Yaşam

Özet

Background: This study aims to examine the effects of game-based and individualized movement training (GBIMT) program on physiological (body weight, body fat percentage, BMI) and motor outcomes (balance, reaction time, motor speed) in young adults diagnosed with autism spectrum disorder (ASD). Methods: An experimental design with pre-test–post-test control groups was used in the study. A total of 20 participants (10 in the experimental group, 10 in the control group) with a mean age of 22.2 ± 4.8 years were monitored for eight weeks. The experimental group participated in GBIMT sessions for 60 min per day, two days per week, while the control group continued their usual educational routines. Body composition (InBody 270 Body Composition Analyzer, model Plus 270, South Korea), balance (TechnoGym, Cesena, Italy), reaction time (BlazePod Ltd., Israel), and motor speed (Computerized Tapping Test, Neurosoft Inc., USA) parameters were used as measurements. Results: Repeated measures ANOVA results indicated a significant reduction in body weight in terms of the experimental group (p = 0.014, η² = 0.289). Large effect sizes were observed for body fat percentage and BMI; however, the group × time interactions were not found to be statistically significant. A significant improvement was observed in the motor speed parameter within the experimental group (p = 0.032, η² = 0.231). Reaction time decreased by 9.8%, although the group × time interaction stayed within the significance limit (p = 0.063). A trend toward improvement was observed in balance parameters; however, no statistically significant difference was found. Conclusion: The findings indicate that GBIMT produced significant improvements in body composition and motor speed after implementing for eight weeks, and also showed a strong tendency to affect reaction time. As a controlled experimental study conducted in Türkiye, this research offers a unique contribution to the literature by demonstrating the effects of game-based and individualized movement programs on both physiological and motor outcomes in individuals with ASD. Trial registration: GameBased and Individualized Movement Training Improves Physiological and Motor Outcomes in Young Adults with Autism Spectrum Disorder An Experimental Study From Türkiye, ClinicalTrials.gov NCT07170891, Date 20,062,025.

Anahtar Kelimeler

RDL Kalıcı Bağlantı (PID)
https://rdlopen.rawdatalibrary.net/r/gumushane/13672Resmi atıflarda kullanılan kalıcı adres
DOI
https://doi.org/10.1186/s13102-026-01541-yYayıncı resmi DOI adresi
Tam Kayıt
AlanDeğerDil
dc.contributor.authorAydın, Ahmet Serhat
dc.contributor.authorSöyler, Mehmet
dc.contributor.authorZileli, Raif
dc.contributor.authorHalmatov, Medera
dc.contributor.authorGürkan, Alper Cenk
dc.contributor.authorAkcan, İbrahim Orkun
dc.contributor.authorYılmaz, Coşkun
dc.date.accessioned2026-10-22T10:21:38.151116094Z
dc.date.available2026-10-22T10:21:38.151116094Z
dc.date.issued2026
dc.description.abstractBackground: This study aims to examine the effects of game-based and individualized movement training (GBIMT) program on physiological (body weight, body fat percentage, BMI) and motor outcomes (balance, reaction time, motor speed) in young adults diagnosed with autism spectrum disorder (ASD). Methods: An experimental design with pre-test–post-test control groups was used in the study. A total of 20 participants (10 in the experimental group, 10 in the control group) with a mean age of 22.2 ± 4.8 years were monitored for eight weeks. The experimental group participated in GBIMT sessions for 60 min per day, two days per week, while the control group continued their usual educational routines. Body composition (InBody 270 Body Composition Analyzer, model Plus 270, South Korea), balance (TechnoGym, Cesena, Italy), reaction time (BlazePod Ltd., Israel), and motor speed (Computerized Tapping Test, Neurosoft Inc., USA) parameters were used as measurements. Results: Repeated measures ANOVA results indicated a significant reduction in body weight in terms of the experimental group (p = 0.014, η² = 0.289). Large effect sizes were observed for body fat percentage and BMI; however, the group × time interactions were not found to be statistically significant. A significant improvement was observed in the motor speed parameter within the experimental group (p = 0.032, η² = 0.231). Reaction time decreased by 9.8%, although the group × time interaction stayed within the significance limit (p = 0.063). A trend toward improvement was observed in balance parameters; however, no statistically significant difference was found. Conclusion: The findings indicate that GBIMT produced significant improvements in body composition and motor speed after implementing for eight weeks, and also showed a strong tendency to affect reaction time. As a controlled experimental study conducted in Türkiye, this research offers a unique contribution to the literature by demonstrating the effects of game-based and individualized movement programs on both physiological and motor outcomes in individuals with ASD. Trial registration: GameBased and Individualized Movement Training Improves Physiological and Motor Outcomes in Young Adults with Autism Spectrum Disorder An Experimental Study From Türkiye, ClinicalTrials.gov NCT07170891, Date 20,062,025.
dc.identifier.articlenumber103
dc.identifier.doi10.1186/s13102-026-01541-y
dc.identifier.issn2052-1847
dc.identifier.issue1
dc.identifier.pmid41606633
dc.identifier.scopus2-s2.0-105030992513
dc.identifier.urihttps://rdlopen.rawdatalibrary.net/r/gumushane/13672
dc.identifier.volume18
dc.identifier.wosWOS:001697918400001
dc.language.isoen
dc.publisherBioMed Central Ltd
dc.relation.ispartofBMC Sports Science, Medicine and Rehabilitation
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectAutism spectrum disorder
dc.subjectBalance
dc.subjectExercise
dc.subjectGame-based and individualized
dc.subjectMotor skills
dc.subjectPerformance
dc.subjectPhysical activity
dc.subjectReaction time
dc.subject.classificationRehabilitation
dc.subject.classificationSport Sciences
dc.subject.otheradult
dc.subject.otherArticle
dc.subject.otherattention
dc.subject.otherautism
dc.subject.otherbalance test
dc.subject.otherbody composition
dc.subject.otherbody fat percentage
dc.subject.otherbody mass
dc.subject.otherbody weight
dc.subject.otherclinical article
dc.subject.othercomputerized tapping test
dc.subject.othercontrolled study
dc.subject.othercoordination
dc.subject.othercoordination game
dc.subject.otherexercise
dc.subject.otherfemale
dc.subject.otherfinger tapping test
dc.subject.othergame-based learning
dc.subject.otherhuman
dc.subject.othermale
dc.subject.othermotor function test
dc.subject.othermotor learning
dc.subject.othermotor performance
dc.subject.othermotor reaction time
dc.subject.otherpersonalized care
dc.subject.otherphysiological adaptation
dc.subject.otherpretest posttest control group design
dc.subject.otherprocessing speed
dc.subject.otherrandomized controlled trial
dc.subject.otherreaction time
dc.subject.othertraining
dc.subject.otherTurkey (republic)
dc.subject.othervelocity
dc.subject.otheryoung adult
dc.titleGame-based and individualized movement training improves physiological and motor outcomes in young adults with autism spectrum disorder: an experimental study from Türkiye
dc.typeArticle
dspace.entity.typePublication
rdl.citation.openalex0
rdl.citation.scopus0
rdl.citation.wos0
rdl.departmentKelkit Aydın Doğan Vocational School, Gümüşhane University, Gümüşhane, 29600, Türkiye
rdl.oa.statusgold
rdl.oa.urlhttps://doi.org/10.1186/s13102-026-01541-y
rdl.sdgSDG03
rdl.source.indexSCOPUS
rdl.source.indexWOS
rdl.source.indexPUBMED
rdl.wos.indexScience Citation Index Expanded (SCI-EXPANDED)